Last Stand

Last Stand

Origins · #69 · OGN-069/298

Energy Cost
3 Energy
3 Energy
Power Cost
Calm
1 Calm
Description

Action (Play on your turn or in showdowns.)

Double a friendly unit's Might this turn. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Action Double a friendly unit's Might this turn. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Illustrated by Kudos Productions